been coming up with some viable non fluid setups for slimy bits
been digging up and re doing a lot of my old library assets in Houdini. This was fun fun to do really dug into the micro-solvers. I plan to sell this one. 720 frames 155gb vdbs. The problem being where to host something that big with eCommerce. here is is image of one of the frames.
i have been testing the CUDA implementation into Realflow and it is fast! The sim below came out to 10.1 million particles and rendered in Clarisse
i been messing around with Reaflow's new granular solver, its not bad! the video below took about an hour to sim with 1.8 million particles.
i grabbed a few scans over at MegaScans and popped them into 3dsmax and rendered them out in Corona. Did tweaking and additional detailing in Zbrush and scattering with Forest Pack Pro . These assets are great if you do any environment creation i think they are must have you can block out rough ideas in 3d so quickly. I will see where this goes, i want to pop into Clarisse to and try a few things in there.
I been working on some stock/modular cloud puffs to put out. I really been digging working with Clarisse as of lately it been really great for look dev for environments. here are a couple WIP i am using for the promo.