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Houdini Pyro Ground Smoke A01

been digging up and  re doing a lot of my old library assets in Houdini.  This was fun fun to do really dug into the  micro-solvers. I plan to sell this one. 720 frames 155gb vdbs.  The problem being where to host something that big with eCommerce.  here is is image of one of the  frames.

 

 

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quixel megascans and zbrush

i grabbed a few scans over at  MegaScans and popped them into 3dsmax and rendered them out in Corona.  Did tweaking and additional  detailing in Zbrush and  scattering with Forest Pack Pro .  These assets are great  if you do any environment creation i think they are must have  you can block out  rough ideas in 3d so quickly.  I will see where this goes, i want to pop into Clarisse to and  try a few things in there. 

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