Scripts
RF_Blur_Emitter
Here we have the RF Blur Emitter script. This script allows you to create an emitter, and it then creates the nessecary folder structure for the sim data. This keeps all the emitters separated in their designated folders and keeps everything organized.
This script isnt ready for public use as of yet.. it was designed for a specific pipeline and would have to be custom fitted in another pipeline.
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RF_pathChanger
This script allows you to change already existing emitters and meshes to the correct FX cache directories. Example use of this script would be if you didnt make the emitters via the RF Blur Emitter script, and need to re-direct the sim data back to the correct place. note: you will have to use this script to re-direct the meshing data since meshing is a separate process.
This script isnt ready for public use as of yet.. it was designed for a specific pipeline and would have to be custom fitted in another pipeline.
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This script allows you to control the strength on all 3 axis.
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Creates foam particles based on the length of 2 objects. Good for waterfall type foam.
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Creates tearing effect off a main bubble.
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Creates particles based on the speed of an object.

